Supertux soundtrack9/9/2023 ![]() ![]() Editor: Switch: make sprite option visible again.Editor: move moving objects to the center of the mouse pointer when adding.WillOWisp: get name property in order to fix a scripting issue (#529).Don't turn Tux into stone above ground when using earth bonus (#537).Editor: Torch: make it possible to change the sprite (#541).Editor: make it possible to switch tilesets.Editor: display a notile when the tile ID is invalid.Editor: reorder layer objects when their object menu is closed.Editor: correctly save BadGuy and Dispenser direction.Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps.Editor: correctly join paths (using FileSystem::join()).Fixed build system in order to correctly support SemVer pre-release tags.And more (minor) improvements and changes.Various other bugfixes of issues reported since the v0.4.0 release.New console commands and command line options (related to the editor).Extended the scripting API: gradients are now scriptable.Improved levels in Antarctica and Forest Island.The most prominent change for this release is a new in-game level editor which allows you to create levels and worldmaps on-the-fly from within SuperTux itself. The SuperTux team is excited to announce the availability of the stable release 0.5.0 after less than a year of development. Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size.Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore.Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels).Editor: Tilemap: Add an option to change the draw target.It mostly features changes to the behavior of the level editor, and adds some options that were missing but should have been included in the stable release 0.5.0. This is a bugfix release fixing some smaller problems that were reported after the release of 0.5.0. We had to re-align their bounding boxes in order to fix bugs with their flame. Note: If you've previously used torches in your levels and their positioning is off, please re-position them. A lot of other under-the-hood changes and bugfixes.Forest worldmap redesigned with new levels and other redesigned levels (Thank you, RustyBox and Serano).This will also fix a few non-ASCII characters, which often caused problems before in translations Support for right-to-left languages through vector fonts.Various effects and shaders (Thanks to Grumbel).Improved big Tux graphics (Thanks to Alzter). ![]() The save bell was reworked (Thanks to Raghavendra "raghukamath" Kamath!).A few graphics have been updated, and effects have been added.We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.Complete revamp of our rendering engine, the game should be much faster than it was previously.Complete redesign of the icy world and forest world.The SuperTux team is excited to announce the availability of the first alpha for the upcoming stable release 0.6.0 after almost two years of development. ![]()
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